Fatal Frame: Deep Crimson Butterfly
|Fatal Frame: Deep Crimson Butterfly|
Zero ~Shinku no Chou~
Project Zero II: Wii Edition
|Developer(s):||Tecmo & Koei, Nintendo|
|Release date:||Japan - 28 June 2012|
Australia - 28 June 2012
Europe - 29 June 2012
|Game modes:||Easy, Normal, Hard & Nightmare|
Haunted House Mode
|Ratings:||CERO: C (15+)|
|Countries:||Japan, EU, Australia|
The fifth game of the Fatal Frame Series, released for the Nintendo Wii console. The game, a remake of Fatal Frame II: Crimson Butterfly, was announced at Nintendo's September 2010 Conference along with 7 screenshots. The game was released in Japan on 28 June 2012 for 6,800 yen, and in Europe on 29 June 2012, one day after the Japanese release.
The game is an updated version of the second game in the series, with newer graphics and updated character models, as well as a new camera design. It uses many of the gameplay aspects of Fatal Frame IV, such as controlling the torch (flashlight) with the Wii Remote and holding down the "A" button to reach for objects or interact with the environment. The game also has some minor two-player elements added to gameplay.
See Fatal Frame II.
Main CharactersMio Amakura (天倉 澪) 17
The younger twin. She has a bright and lively personality.
When she was small, Mayu was injured, for which Mio always blamed herself, so she is always trying to protect Mayu. When she grabs her sister's hand, she can see the "impossible things" Mayu sees, but her own sixth sense isn't as strong as Mayu's.
Mio's older sister. She is docile and withdrawn.
Her body is weak, so she always relies on Mio. When she was small, she slipped from a mountain path when playing with Mio and now her leg is weak. Due to this, she can't run much. Her sixth sense is strong but she doesn't have much resistance, and so she is easily used as a medium and possessed by many ghosts.
Translation from Official Website by Chelsea
- Japan - 28 June 2012
- Europe - 29 June 2012
- Australia - 28 June 2012
- USA - No release currently planned
Wii U eShop
- Japan - 3 August 2016
Differences from Crimson Butterfly
The main differences between Deep Crimson Butterfly and the original are the updated graphics and the over-the-shoulder camera angle, first used in Fatal Frame IV. The map has been updated to work better with the new viewpoint, and the costumes were designed with more emphasis on the back since it is constantly in the player's view. Also similarly to Fatal Frame IV, the game contains "ghost hands" which may randomly pop up when the player attempts to pick up an item. If a hand appears the player will have to shake it off, or incur damage. Some items, such as cloth-covered mirrors, may also be interacted with, and the player can sometimes peek through windows, behind screens, into cupboards and so forth.
Some areas throughout the game are newly accessible, such as the shores of Whisper Bridge and the atrium of the Osaka House, which could not be explored in the original. However, no significant new areas are introduced.
The Camera Obscura, while its external aesthetics are identical to that of the original camera from the PlayStation 2 release, has a new viewfinder and altered controls, as well as a revamped upgrade system and a completely new way of using lenses.
A new mode, Haunted House Mode, has been added, in which players walk around a set course and scary events randomly occur. There is no Mission Mode.
The game receives two completely new endings in addition to the ones obtained from the original and Xbox versions.
- Koei's press release - 9/29/2010
- Game Watch - 9/29/2010
- Siliconera - 9/28/2010
- Game trailer footage (from Nintendo Press conference)
- 4Gamer.net 9/29/2010
- Koeitecmo press release 9/29/2010
- Chapter One: ~The Lost Village~
- Chapter Two: ~The Twins~
- Chapter Three: ~The Repentance~
- Chapter Four: ~The Hidden Ceremony~
- Chapter Five: ~The Sacrifice~
- Chapter Six: ~The Remaining~
- Chapter Seven: ~Sae~
- Chapter Eight: ~The Waning Moon~
- Final Chapter: ~The Crimson Butterfly~
- Chapter Zero: ~The Abyss~
- In the European and Australian versions, the unlockable bikini costumes for Mio and Mayu from the Japanese version are removed.
- While the Japanese version uses the same text and voice actors as the original, the European release has been re-translated and re-dubbed with English voice actors.
- Prior to the announcement of the release date, several ghosts' remake appearances were discovered in Spirit Camera: The Cursed Memoir's Japanese release. This notably included hidden models of Mio and Mayu in their new outfits. These models, the Lost Twins, can be unlocked with the Japanese and EU versions of the game using an image found either at the official site or on the front cover of the game manual.
- The game's theme song is called "Kurenai", meaning "Crimson", from Tsuki Amano's album "Sora no Ki" (Sky Tree).
- Sae Kurosawa can now be fought at any difficulty, as long as the player has completed certain requirements.
- Several save points have switched locations and several new ones have been added.
- The game sold 0.09m units globally.
Seven promotional images were released in September 2010 as part of the initial announcement.
- Iwata Asks: Project Zero, retrieved 8 May 2012
- Nintendo of Europe Tweet, 22nd February 2012
- Nintendo Tweet, 21 July 2016
- Iwata Asks: Project Zero, retrieved 8 May 2012
- Tsuki Amano official blog: "Information ban lifted!!!" (Japanese)
- VG Chartz, retrieved October 21 2012.
- Zero Shinku no Chou Walkthrough and Data Collection Book, p33.
In Other Languages:
English - Français
|Fatal Frame Series|
|Fatal Frame - Fatal Frame II: Crimson Butterfly - Fatal Frame III: The Tormented |
Fatal Frame IV: Mask of the Lunar Eclipse - Fatal Frame: Deep Crimson Butterfly - Spirit Camera: The Cursed Memoir
Fatal Frame: Maiden of Black Water