Would you pause the series?
Posted 07 October 2018 - 08:14 PM
I hope that they take their time with FF6 or whatever they decide to do. It was a little odd how they kept reusing assets like if they were GTA NPCs. That's my only problem with FF5. The game just wasn't ready and we could already tell from lack of extras.
Posted 08 October 2018 - 05:54 AM
Fatal Frame has always had a formula that has kept it from huge mainstream success, and that's trying to blend a shiny anime-like presentation with exceedingly morbid and gory subject matter. It's too much of a clash in the video game medium for the tastes of most, there's no other game like that out there and there's a reason for that.
As far as FF5 being a betrayal of Fatal Frame standards, I don't think I agree with that, but the game is absolutely sub-par in certain respects. There are way too many battles, it's too well-lit, some of the characters are jarringly annoying, the motion controls don't add anything to the experience, recycled BGMs and sound effects, and little touches are missing from the game - for example, the little bits of visual static whenever a vanishing ghost appears. That and the game simply isn't very frightening - the scariest part of the whole thing might've been the video tape of the Veiled House, and that wasn't even a gameplay moment.
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