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midwinter : (07 October 2018 - 03:32 PM) I heard the rumour about Suda51 too
midwinter : (07 October 2018 - 03:33 PM) I have my doubts that he'd work on another Fatal Frame game, it sounds like FF4 was chaos and he doesn't really do horror anyway
Emi : (07 October 2018 - 03:47 PM) *nods* Yeah
Emi : (07 October 2018 - 03:55 PM) ugh... Okay. Well, I got the keycaptcha in, but it isn't working.
Emi : (07 October 2018 - 03:57 PM) AND... I broke it. *headdesk*
Emi : (07 October 2018 - 04:05 PM) and I fixed it.
Emi : (07 October 2018 - 04:05 PM) yay
Yashuu : (07 October 2018 - 07:01 PM) he had that interview too where he said he didnt like how shibata tries to recreate real ghost experiences, so i doubt he'd return  :icon_fallenwoman:
Yashuu : (07 October 2018 - 07:01 PM) i'd like him to though, ff4 was >>>
Yashuu : (07 October 2018 - 08:24 PM) a mess but still >>>>
Emi : (07 October 2018 - 09:29 PM) True. There were parts of 4 that I thought were really cool.
Cursed Lemon : (08 October 2018 - 01:29 AM) FF4 was awesome in terms of lore and atmosphere.
ItsukiFace : (08 October 2018 - 07:50 PM) Something ultra wicked, this way comes.
ナガクラ : (09 October 2018 - 06:08 AM) I like the atmosphere of 4
Butterflychaser : (09 October 2018 - 02:16 PM) 4 really was the bees knees. Managed to stray from several elements of the original series whilst retaining the overall feel
Emi : (09 October 2018 - 04:05 PM) agreed. I really loved the playable character twist too.
Chou : (09 October 2018 - 04:13 PM) 4 has honestly taken the top spot from 2 for me, as my #1 fave
Chou : (09 October 2018 - 04:14 PM) Also i like that the bot account is Baymax hahaha
ItsukiFace : (11 October 2018 - 02:53 AM) Hi, Chou. It's nice to see you here. ☺️
GregZerO : (21 October 2018 - 02:05 PM) Just Bought "Remothered:Tormented Fathers" since it had a halloween discount.So I'll let you know my opinion about it when I play it.The Siren creator said its great hmhmhm

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Best in the series?

Fatal Frame franchise

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8 replies to this topic

#1 OFFLINE   AnimalLover47999

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Posted 26 November 2017 - 04:53 AM

Okay so 5 has some pretty obvious problems, I don't think anyone can deny the game is the most flawed in the series.  But did anyone else get the impression that this game had the potential to be the best one in the entire franchise?

 

The mountain and the history of suicides is such an interesting topic and could have been explored to great effect, Yuuri and Hisoka are already great characters that could have had much more focus in the story, the theme of glancing one's final moments to help ease their suffering is a fantastic addition, Ouse's one of the best antagonists in every way from her design to her story (except the tacked on romance), to how she acts even when under the corruption of the black water, even her boss fight is amazing.  That setting sun backdrop on an overflowing spring of hell water and the unique ways she fights you lead to one of the best climaxes in the series.

 

It feels like this game had a lot of fantastic ideas put into it that didn't get the time they needed to be properly developed.  Looking at some of the individual scenes in the game you can see a real talent and effort put into it and it had some of the most enticing trailers in the series.  Hearing Yuuri say "I'm not sick anymore" while In This Cage plays and you see all of the visuals of the deaths in the game is just chilling, and I don't think I even have to mention Himino's true death scene as a highlight for the tragedy and horror aspect of the game.

 

The idea of being corrupted by the water and having it overflow you until only your soul remains and is corrupted by the water is a fantastic idea, and the storyline when examined at its base concept is a fantastic addition to the series.

 

Does anyone else get the feeling this game had all the elements needed to make the definitive Fatal Frame experience?


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#2 OFFLINE   GregZerO

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Posted 26 November 2017 - 11:23 AM

For me it looked that something was wrong from the first trailer that we got.I wasn't really excited even when the other trailers got released.I didn't really like how the game looked and i expected more from the first HD one in the series.The momment of the first trailer in the antique shop looked almost like a late PS2 game for me and also on later trailers there was always something off with the art style.And in general comparing to the excitment of the pre-Fatal Frame 4 release I had which looked perfect(even not hd back then),diferrent and it had that excellent trailer it made the whole FF5 hype,being almost non existant for me or at least not as much as I thought It would be for a new FF.

 

I have to admit that the 5 minute trailer had good momments though but still meh.For me FF4 gets the "Looks like the best in th series before release prize" and when it got released it reached most of the hyped expectations for me.


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#3 OFFLINE   AnimalLover47999

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Posted 27 November 2017 - 01:34 AM

I can't agree with the game looking like a late PS2 game.  The character models look weird but the game visually is much better than any PS2 game out there.



#4 OFFLINE   GregZerO

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Posted 27 November 2017 - 10:20 AM

Ofcourse I exaggerated a bit but I still thing that there are momments in the trailer that looked more like an upscaled PS2/Wii game rather than a game made from scratch on 2014.In the PS2 era I never really felt that the series was graphically lower than the other games around.FFV just looked to me pretty dated that's all.Fatal Frame 4 couldn't look like a PS3 game,cause Wii,but still back then it didn't look dated at all,especially with that exciting trailer.

 

I'm far from expert on graphical capabilities but to me,looking at FFV is just "meh" especially when the art style is a big step backwards.


Edited by GreekShadow, 27 November 2017 - 10:21 AM.

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#5 OFFLINE   Meital

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Posted 27 November 2017 - 07:58 PM

Okay so 5 has some pretty obvious problems, I don't think anyone can deny the game is the most flawed in the series.  But did anyone else get the impression that this game had the potential to be the best one in the entire franchise?

 

The mountain and the history of suicides is such an interesting topic and could have been explored to great effect, Yuuri and Hisoka are already great characters that could have had much more focus in the story, the theme of glancing one's final moments to help ease their suffering is a fantastic addition, Ouse's one of the best antagonists in every way from her design to her story (except the tacked on romance), to how she acts even when under the corruption of the black water, even her boss fight is amazing.  That setting sun backdrop on an overflowing spring of hell water and the unique ways she fights you lead to one of the best climaxes in the series.

 

It feels like this game had a lot of fantastic ideas put into it that didn't get the time they needed to be properly developed.  Looking at some of the individual scenes in the game you can see a real talent and effort put into it and it had some of the most enticing trailers in the series.  Hearing Yuuri say "I'm not sick anymore" while In This Cage plays and you see all of the visuals of the deaths in the game is just chilling, and I don't think I even have to mention Himino's true death scene as a highlight for the tragedy and horror aspect of the game.

 

The idea of being corrupted by the water and having it overflow you until only your soul remains and is corrupted by the water is a fantastic idea, and the storyline when examined at its base concept is a fantastic addition to the series.

 

Does anyone else get the feeling this game had all the elements needed to make the definitive Fatal Frame experience?

 

^ i agree with you 100%.

I think the suicide theme and the forest was a great idea. I really like the setting in the game. And for me, Himino's death scene was one of the best scenes in the game (I really get attached to characters and I want to save them all so this was shocking to me, especially when I saw how it happened). I personally like the character models and visually FFV is beautiful I don't have anything bad to say about that.

 

I think the problem was that they added so many things in it (Ghost Marriage, I'm looking at you). If the game was about Yuuri and Hisoka (without Rui, Ren, Miu and Miku) and they would just focused on those two and their stories, it would have been 10/10 game. 


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#6 OFFLINE   Hex

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Posted 29 December 2017 - 09:24 PM

The potential was definitely there, but they fumbled it on so many different levels, resulting in something that could've been the greatest Fatal Frame, but in reality was barely recognisable as one.

 

I've wanted to make a topic discussing fixes and ideas they could've explored for awhile now.  Maybe soon.



#7 OFFLINE   Yashuu

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Posted 29 December 2017 - 10:45 PM

I think the imagery and general themes could have been very strong but it was just badly executed on so many levels that it's hard to see past the flaws. I think it's definitely their most ambitious game yet just in terms of scale and the intersection of the narratives of all these characters, but it's just so rushed on every level that nothing really sticks. I think we can compare it to 4 in that both are ambitious and fall short of their full potential, but 4 gets significantly closer because it has certain elements that are executed perfectly so you can much more easily ignore the parts that underwhelm.

 

The general art in 4 is fantastic across the board- the environments, the ghosts, blooming, the animations, the lighting, the camera filters, the colouring and even the menus. It's easily the most stylish entry in the franchise, and this carries it a long way. Then you have the story, which while it's incredibly confusing and several core elements make no sense, you can tell that it has quite a lot to say about its central concept of memory and that there's actual depth to this concepts interaction with Rogetsu's rituals and history- despite the story's glaring flaws it's really, really interesting. And then there's the music, and while I have personal issues with how it deviated from the series' previous style, it still works very well in creating an atmosphere and making ghost fights intense and overwhelming experiences. These features are all so well done that I can overlook the issues of pacing and underwhelming combat the game has and really appreciate it as a whole package.

 

But 5 doesn't have this. The art in 5 is inconsistent- mitori is a great concept and is well executed, the environments look nice but lack narrative weight behind most of them and so feel hollow, the ghost designs often come across goofy, and even some of the good ones are tainted by very poor animation (WHY DO THEY WALK LIKE THAT) and the character designs are decent but the fanservice has become intrusive. The music is easily the weakest in the series, there's like less than 10 environmental bgm tracks for the entire game and the ghost tracks have no scare factor outside of Tall Woman's weird lock on noise. The story is paper thin to the point where you read notes saying almost the exact same things several times throughout the game, and the ritual takes a few too many elements from other games in the series (mainly 3) and imo doesn't actually interact convincingly with the central theme of suicide. The character's individual stories as the game progresses are again hit and miss, and the particularly obnoxious Miku storyline drags the game down further. And then there's the combat which while it's interesting that they tried something kind of new, a lot of fights are irritating and I don't think the whole ghost-floaty-face charge style makes for scary encounters.

 

5 just doesn't have even one killer element that shines through the mess. If they spent less time on the combat system to nail down the ghost animation and styling maybe, or less time on titty physics for every female entity in the game to develop the story, we could have had a game that would properly represent their vision better, but instead as it is it comes across as a half baked mess.


Edited by Yashuu, 29 December 2017 - 11:28 PM.

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#8 OFFLINE   Cursed Lemon

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Posted 04 September 2018 - 07:16 PM

Supah bump

 

One conflicting element about the fifth game is that it has some of the most endearing characters in the series with at least some fortitude in their personality (namely Rui and Hisoka) instead of nothing but the wilting, fragile flowers that the series has conditioned us to accept. However, part of what makes Fatal Frame what it is is a crushing sense of loneliness, which is achieved by an extreme lack of human contact. The second and third games involve some amount of living-to-living communication, but it's fairly sparse and/or is introduced in non-threatening situations and mostly through cutscenes. Having Rui following Ren around for no reason while you're sparring with ghosts completely wrecks what is supposed to be a claustrophobic atmosphere. 

 

As well, the game simply isn't that scary? I think the ghost designs are better than some other games (namely FF2, oh noooooo here comes Man Into Dark what ever shall I doooo), but they really don't make any valiant attempts to scare you. There is no "Koji behind the door" or "Kiriko in the crawlspace" moment in FF5, and I mean, why else am I playing this game if not for the horror aspect? The audio is a big letdown, too. Recycled SFX and BGM, and some of the moments that are meant to scare literally have no audio component to them - hands grabbing you when you reach for an item, much? 



#9 OFFLINE   Butterflychaser

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Posted 05 September 2018 - 10:06 AM

I think they tried to do too much with FF5 and that's where it fumbled...for example Yuuris personal journey back to happiness through the game. I mean, yeah I get it and it's there but....so what? It gets lost under so many other things the whole narrative of the game becomes wishy washy.

Same with the environments as well...it's almost as if the game is too big. The fear of fatal frame, for me, has always had to do with isolation and claustrophobia which I just didn't get from the environment design and open world execution of FF5

The potential was there for it to be a great game, not sure if I'd go as far as best in the series, but it fell short due to being too ambitious IMO






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