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Eisenalex : (18 June 2017 - 04:07 PM) Momodora is a doujin-game-series from japan, they're all done in a metroidvania-style. some are more linear than others.
Eisenalex : (18 June 2017 - 04:08 PM) The current one (Momodora: Reveries under the moonlight) is, regarding tone, atmosphere and gameplay, kind of a mash-up of castlevania, metroid and souls-like games, especially the gothic style of bloodborne.
Eisenalex : (18 June 2017 - 04:09 PM) It's not a perfect gme by any means but I had a lot of fun with it.
Eisenalex : (18 June 2017 - 04:09 PM) *game
Kouta Koikawa : (18 June 2017 - 04:12 PM) Alright, I see. I like the Metroidvania concept and the gothic style. I'm actually pretty interested in the new game from the former Castlevania developers. Ritual of Blood or whatever it's called. The trailer looked pretty awesome. It's like Symphony of the Night but better looking.
Eisenalex : (18 June 2017 - 04:13 PM) Bloodstained: Ritual of the night. Yeah, I'm looking forward to it, too.
Kouta Koikawa : (18 June 2017 - 04:16 PM) Yes, that's the name. Looks good. It's like those old Castlevania games. Shame that Konami gave up on Castlevania and Silent Hill too. They used to be such a great developer.
Eisenalex : (18 June 2017 - 04:24 PM) Yeah, used to. I didn't like the LoS-Castlevanias anyway, so it's not too bad for me.
Kouta Koikawa : (18 June 2017 - 04:32 PM) LoS was decent but I disliked the gameplay rhythm. It was like God of War. You either fight or do platforming. I like how in old Castlevania games you do both at the same time. This is present even in games like Castlevania 64 but LoS removed that element.
Eisenalex : (18 June 2017 - 04:38 PM) Castlevania 64 is in my opinion much better than people say. It is, in fact, my favourite 3D castlevania.
Eisenalex : (18 June 2017 - 04:39 PM) LoS would have been decent if it weren't called "Castlevania".
Eisenalex : (18 June 2017 - 04:39 PM) I'll have to go now. See you!
Kouta Koikawa : (18 June 2017 - 04:43 PM) Sure, see you around!
Kouta Koikawa : (18 June 2017 - 04:45 PM) And I agree about Castlevania 64. For the most part it's how a 3D Castlevania should be.
Rheo : (22 June 2017 - 05:46 PM) I agree with the Castlevania 64 part XD
Rheo : (22 June 2017 - 05:47 PM) Also looking forward to Bloodstained :3
Eisenalex : (22 June 2017 - 08:01 PM) I think a lot of hate towards Castlevania 64 stems from people blindly believing the AVGN-Video about it without having played it themselves.
Cursed Lemon : (23 June 2017 - 08:10 AM) Ehh, the controls for the N64 Castlevania games are some of the worst I've experienced in games that are supposed to be high production value. The soundtracks, however, blow other Castlevania games clear out of the water.
Rheo : (24 June 2017 - 05:10 AM) Well yeah, that's why o.o My bf said it's one of the worst because of the controls. Even though I'm 50-50 about it. It's just that I was fine with it all along until then :<
Rheo : (24 June 2017 - 05:11 AM) Sometimes it wasn't good for me too lol

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Could Kureha have fit in the story?

Kureha Itsuki Tachibana Mio Amakura

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#1 OFFLINE   AnimalLover47999

AnimalLover47999

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Posted 14 June 2017 - 07:18 PM

I'm posting this here instead of Deep Crimson Butterfly because she was originally going to be in the PS2 game, and the character she ended up becoming is incompatible with the original vision for her.

 

Could the original concept for Kureha (A warning for Mio as an echo to what she will become if she fails and would become in one of the scrapped endings) have still worked in the story with Itsuki still having the role that he does?  They said that Kureha's concept became Itsuki's character but it sounds like she wouldn't have played the same role that he did.  Could the story have still worked if she was include as she was conceptualized, while still keeping Itsuki and his impact on the storyline in the game?


Edited by AnimalLover47999, 14 June 2017 - 07:36 PM.


#2 OFFLINE   Hex

Hex

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Posted 14 June 2017 - 08:20 PM

Do you mean, could they have worked simultaneously?  I don't think so.  Mio's interactions with both of them are important for their reveals later on, so having two white-haired Remainings encourage you throughout the game would be repetitive.  If you were asking which suits the game better, I would say Itsuki for having Ryozo return, the escape plot and actually knowing Yae and Sae for the misnaming mindscrew and angst later on.   

 

The more I think about it, the timey-wimey twist with Mio doesn't do Kureha's current character any justice.  I much prefer she be her own independent character with the new lore and mind-reading than stuck on her tod waiting to make sense in a reveal you might not get.   :P



#3 OFFLINE   AnimalLover47999

AnimalLover47999

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Posted 14 June 2017 - 08:31 PM

Yeah, I meant as the original concept for Kureha fitting into the story alongside Itsuki.

 

In that case though...gosh dang it why didn't she get a bigger role in DCB.



#4 OFFLINE   Hex

Hex

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Posted 16 June 2017 - 02:03 AM

Their intention initially was to keep her story entirely within side material, so I think we got lucky.  Like everything else, the additions were bare bones.







Also tagged with one or more of these keywords: Kureha, Itsuki Tachibana, Mio Amakura

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