It's been discussed in the shoutbox several times now and I thought it'd be a good idea to give it its own thread:
We had a mansion, a village, the sleep manor, an island with a hospital, and a mountain. Twin rituals, cursed tattoos, the moon, cursed diaries, black water... what else is there for the Fatal Frame series to explore?
This thread is to discuss ideas you would either like to see in a future game or that you could imagine being used. I love coming up with game ideas and I thought this could be fun for others as well.
To make the start, here's the first to ideas for imaginary games that came up in the shoutbox:
1. A cursed snowstorm on a mountain
A yuki onna like ghost of a young woman who was supposed to be a virgin sacrifice but fell in love, became pregnant and got a forced abortion, making her spirit get overwhelmed with negativity and obsessed with motherhood.
You come across the antagonist while you're hiking during winter with your fiancee/friend/relative/whatever and meet a young woman who convinces you to carry her baby up the mountain to her house. She vanishes while you do so and you see that it's actually just a stone wrapped in sheets, so you throw it away, feeling tricked. The woman/ghost, thinking that was actually her child, gets furious and conjures up a snowstorm, separating you from your companion and trapping you on the mountain, where you find a couple of huts and a frozen over temple, that were used by monks, hunters and wood cutters.
Unique game mechanics:
The snowstorm gets stronger or weaker, depending on the chapter. That way you either couldn't get outside at all, a lake could get frozen over so you could explore a small island on that lake, an avalanche could cut off parts of the area... using freezing water, avalanches and snow cleverly, you could have a comparatively small game area that keeps changing over the course of the game.
Similar to the wetness gauge of FF5, you could have a "coldness gauge", where you're at the risk of hypothermia. Saving points would be fireplaces and you could have puzzles where you need to lighten up certain lanterns.
2. A haunted boarding school
The ghost of the headmaster of the school or some other member of the school staff.
Your grandmother, who you were really attached to, died and you go through her belongings after her funeral, finding old diaries that tell of her past where she went to a boarding school, with many parts missing, so you go there to learn more about what happened to her and you find the former school to be completely abandoned and you get confronted with the literal ghosts of her pasts. It's a little clichée, but in that setting you can easily incorporate themes of bullying, sexual und psychological abuse, and other things. Your enemies could be the ghosts of your grandma's classmates, teachers, the ground keeper and other school staff who see you as her and want you to take her place among them to "complete" them. A boarding school would also allow for a variety of areas, like a gym, a dining room, bedrooms, classrooms, the school grounds including a part of a forest and so on.
So, what do you think about it? What would you add or what do you think isn't fitting?
What would you do if you were in charge of directing the next game? There's still a lot to explore in my opinion - haunted factories, modern apartment complexes, hotels, abandoned military areas...
I'm looking forward to read about your ideas!