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Toggle shoutbox The Disco Shack Open the Shoutbox in a popup

Strobe lighting and the scent of musty old books rises from within the fog...
midwinter : (08 November 2017 - 03:29 PM) Ok, playing with headphones is definitely superior
midwinter : (08 November 2017 - 03:31 PM) I knew the music in Rei's house changed after Miku's chapters start but I never noticed it has these little bumps and rustles that make it sound like something's moving in the house
midwinter : (08 November 2017 - 05:41 PM) also there is more ghost talk during Kei's phone call!
midwinter : (08 November 2017 - 05:41 PM) i couldn't hear most of it, though, I need to listen again
Hex : (08 November 2017 - 06:12 PM) Yesss, headphones.  I think you can hear doors being closed in Rei's house too.
Hex : (09 November 2017 - 01:03 PM) Damn, I didn't know they were closing down the miiverse until too late.  My screenshots.  :(
midwinter : (09 November 2017 - 01:40 PM) Argh, no backups? That sucks :(
Hex : (09 November 2017 - 01:48 PM) On the bright side, I still have an album full of pretty scenery and Hisoka looking confused.
AnimalLover4... : (10 November 2017 - 05:59 AM) Nintendo shouldn't have shut down Miiverse.
AnimalLover4... : (10 November 2017 - 05:59 AM) People loved it.
AnimalLover4... : (10 November 2017 - 05:59 AM) And they should have incorporated it onto the Switch.
Hex : (12 November 2017 - 12:51 AM) Finally finished TEW2, t'was excellent.
GreekShadow : (12 November 2017 - 05:14 AM) I'm glad you enjoed it Hex!How was it comparing to the first one though(,which i personally disliked)?
Hex : (12 November 2017 - 12:11 PM) I've only played the first for a few hours (didn't like it much either), but it was a big improvement.  The gameplay is fun, the stealth works a lot better, the open world map isn't too big but there's sidequests (one with a cool ghost lady!) and some interesting things to do.
Hex : (12 November 2017 - 12:17 PM) I was really impressed with the story since it was one of the things that put me off the first. The last 20 minutes were so good, definitely one of the best endings I've seen in awhile.
Daz Hinasaki : (12 November 2017 - 07:17 PM) Hey guys I'm finishing fatal frame 1 on my twitch channel tonight! :) love you to join me https://www.twitch.tv/chunzbunz
GreekShadow : (13 November 2017 - 05:36 AM) oh sounds cool thank you hex!And for me also the story of the first one put me off,glad the second one is better
Hex : (16 November 2017 - 12:01 PM) TIL: ghost marriage is actually practiced in China.   :staffsan:
Rheo : (16 November 2017 - 12:13 PM) O_O
Rheo : (16 November 2017 - 12:13 PM) oh yeah there's a local movie here called The Ghost Bride and the actress playing that is half-Chinese

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Settings and themes: where to go from here?


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#1 OFFLINE   Eisenalex

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Posted 30 March 2017 - 03:10 PM

It's been discussed in the shoutbox several times now and I thought it'd be a good idea to give it its own thread:
We had a mansion, a village, the sleep manor, an island with a hospital, and a mountain. Twin rituals, cursed tattoos, the moon, cursed diaries, black water... what else is there for the Fatal Frame series to explore?
This thread is to discuss ideas you would either like to see in a future game or that you could imagine being used. I love coming up with game ideas and I thought this could be fun for others as well.

To make the start, here's the first to ideas for imaginary games that came up in the shoutbox:

1. A cursed snowstorm on a mountain

The antagonist:

A yuki onna like ghost of a young woman who was supposed to be a virgin sacrifice but fell in love, became pregnant and got a forced abortion, making her spirit get overwhelmed with negativity and obsessed with motherhood.
The setting:

You come across the antagonist while you're hiking during winter with your fiancee/friend/relative/whatever and meet a young woman who convinces you to carry her baby up the mountain to her house. She vanishes while you do so and you see that it's actually just a stone wrapped in sheets, so you throw it away, feeling tricked. The woman/ghost, thinking that was actually her child, gets furious and conjures up a snowstorm, separating you from your companion and trapping you on the mountain, where you find a couple of huts and a frozen over temple, that were used by monks, hunters and wood cutters.

Unique game mechanics:

The snowstorm gets stronger or weaker, depending on the chapter. That way you either couldn't get outside at all, a lake could get frozen over so you could explore a small island on that lake, an avalanche could cut off parts of the area... using freezing water, avalanches and snow cleverly, you could have a comparatively small game area that keeps changing over the course of the game.
Similar to the wetness gauge of FF5, you could have a "coldness gauge", where you're at the risk of hypothermia. Saving points would be fireplaces and you could have puzzles where you need to lighten up certain lanterns.

 

2. A haunted boarding school
The antagonist:
The ghost of the headmaster of the school or some other member of the school staff.

The setting:
Your grandmother, who you were really attached to, died and you go through her belongings after her funeral, finding old diaries that tell of her past where she went to a boarding school, with many parts missing, so you go there to learn more about what happened to her and you find the former school to be completely abandoned and you get confronted with the literal ghosts of her pasts. It's a little clichée, but in that setting you can easily incorporate themes of bullying, sexual und psychological abuse, and other things. Your enemies could be the ghosts of your grandma's classmates, teachers, the ground keeper and other school staff who see you as her and want you to take her place among them to "complete" them. A boarding school would also allow for a variety of areas, like a gym, a dining room, bedrooms, classrooms, the school grounds including a part of a forest and so on.

So, what do you think about it? What would you add or what do you think isn't fitting?
What would you do if you were in charge of directing the next game? There's still a lot to explore in my opinion - haunted factories, modern apartment complexes, hotels, abandoned military areas...
I'm looking forward to read about your ideas!


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#2 OFFLINE   GreekShadow

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Posted 31 March 2017 - 02:02 AM

Hmmm I had some thoughts about it too and one idea that sounded cool in my mind was a "Hidden Underground Town" or something and by that I don't mean narrow tunnels,the celling would be wayyyyy higher from the whole town,unreachable.It could be like a regular town with houses,markets,maybe a small lake,a brook,shrines blah blah but it would all somehow be influenced by the fact that it is way below the surface.

 

It could have many potentional ideas to explore,maybe there was a distaster and people couldnt get out of there,maybe someone had a secret passage to the surface who brought food/water and people treated him like a god,maybe since it was far from the surface it was closer to the otherworld.Light/fire or electricity with endangared batteries could be a huge concept of the whole story cause without it it would be literally hella dark.Maybe bringing people from the surface to sacrifice or something,so people in the above surface (normal)town start missing,and we could play a detective's side from above who would communicate with normal/alive people trying to solve the mystery apart from the "trapped protagonist" below.

 

And in general the scenery could be really interesting and add a fresh feel to the series without feeling unfamiliar or too different.Ofcourse it could have it's creepy otherworldy rituals in it and in terms of gameplay they could really try to play with fear of isolation,fear of running out of light,maybe a ghost would be so freaking scary cause he would just blow the candles/lights away laughing.Down there that would be a huge deal.

 

I would love to explore something like that but it will probably never happen,oh well  :beard:


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#3 OFFLINE   Eisenalex

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Posted 09 April 2017 - 01:50 PM

That reminds me of this: https://en.wikipedia...nderground_city
I think this could work, but how would you avoid it being too monotonous when everything is so cramped?


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allt er orðið hlytt.


#4 OFFLINE   Hex

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Posted 14 April 2017 - 01:07 AM

Greek's idea kind of reminds of Kitezh in Rise of the Tomb Raider; a lost city hidden under a glacier, patrolled by deathless knights searching the streets.  Reminded me a bit of the lost village and the roaming villagers and was quite eerie - I'd be really interested to see something like that.  A snowstorm that changes the environment is a great idea, too.  Would love to explore Frozen shrines and caves.

 

I'd be curious to see a game that explored time, maybe using two time periods alongside each other that change due to desciaions you make.  I'm not familiar with Japanese history, but maybe something traditional like the Heian period similar to Kuon, playing as a Shinto priest or priestess with their own camera, a strange device that found its way into their timeline with a mystery of its own.  There's always been that contrast of old and modern in Fatal Frame, I wonder if they could toy with it like that?  Including something like the prophecy photos from the manga, with a camera that inversely reveals the future, which a modern day character could find which depicts events happening to them, could be interesting, too.



#5 OFFLINE   MacabrelleEnvy

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Posted 30 April 2017 - 01:44 PM

What i'd really like to see is a remake of Spirit Camera. The backstory, ritual, characters, etc all fit really well within the series. It was the (lack of) gameplay that caused the game to be poorly received. I loved the AR function with the cursed diary, but there needed to be more exploration of the manor or another location. Relying on just a few minutes here and there of the actual player's location was the biggest mistake especially since it all involved looking for and talking to Maya. Having some actual exploration and puzzle solving outside of the diary could lengthen the game significantly.

As far as a brand new game, I think exploring an onsen/ryoken would be interesting. Water has always been a prominent symbol in the series and i'm surprised that there haven't been more explorable locations where you have to move through water. I would think something like the bathhouse in Spirited Away (by Hayao Miyazaki) would be a good location too. In either of those locations I wouldn't expect rituals to involve the people who live in the area. I'd expect them to involve the travellers that might frequent them (like the Kusabi in the 2nd game).

In the series so far, most of the characters don't go to the haunted location by choice. If it is by choice it's to find someone whose gone missing. I'd like to see a game where a character more like Kunihiko Asou is the main character. Someone who is an occultist and trying to find a way to see the "other side". Maybe they've been looking for a while for a true camera obscura and once they finally get one make their way to a supposed haunted location to test it out. It could be a folklorist, going to study the downfall of some old world village. Perhaps they are with a college group doing an archaelogical dig of an old destroyed shrine in a crumbling village.

#6 OFFLINE   BabsDoProd

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Posted 30 May 2017 - 01:49 AM

I had a few ideas towards the end of my FF5 Final Thoughts video:

https://youtu.be/tuIEvk9y81E

One of the things was a switch to a US location. I have to say though, that underground city idea would be pretty good too! :)

#7 OFFLINE   Hex

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Posted 30 May 2017 - 09:30 PM

Wouldn't that defeat the purpose of it being a Fatal Frame game though?  I don't think they could capture the same look or feel unique to Japan if they set it in the west, and losing Shinto beliefs and rituals would probably be it for me.


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#8 OFFLINE   Kenshin 4

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Posted 22 June 2017 - 01:27 AM

Fatal Frame games covers the following places:

1- Haunted Mansion
2- Haunted Village
3- Dreams
4- islands/ hospital
5- Mountain/ forest
6- Dairy

What i would like them to explore:

1- Missing Ship.
2- Haunted hotel.
3- Video game ( if you play the game you well be cursed and if you die in the game you will die in real life )

#9 OFFLINE   Rin

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Posted 28 June 2017 - 11:59 PM

I want there to be a foreigner character that only dies because they can't read anything they're finding...
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#10 OFFLINE   Rheo

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Posted 18 July 2017 - 11:52 AM

Ohhh, I've done this before but it's for FF5 only http://bcl.rpen.us/c.../1161-what-ifs/

 

Perhaps the rest of the things here in the topic that didn't come out in FF5 might be the next one for FF6, I guess.

 

As for me, umm... Let's see... Oh I dunno anything at this point. It's like a lot of suitable places were already covered. The FF5 manga has a haunted school as one of its setting, though i tihnk it's quite a bit (or a lot?) common... But it's only for elementary level, and perhaps the other locations will be explored there like a gym?

 

Hmmm, well if we were to think or predict of something for FF6... 

 

*rereads*

 

We had a mansion, a village, the sleep manor, an island with a hospital, and a mountain. Twin rituals, cursed tattoos, the moon, cursed diaries, black water... what else is there for the Fatal Frame series to explore?
 

What would you do if you were in charge of directing the next game? There's still a lot to explore in my opinion - haunted factories, modern apartment complexes, hotels, abandoned military areas...
I'm looking forward to read about your ideas!

 

1 is the cursed diaries? but I dunno, what do you make of it? I think it's more on Rope Ritual? 2 is Twin Rituals, 3 is Cursed Tattoos, 4 is The Moon, and 5 is the Black Water... right?

 

If you have these places in mind, then wouldn't they require some sort of ritual because in all the games they always have one due to their connection to some sort of religion? 

 

Hmmm, a popular company in the past that went bankrupt and had several controversies & scandals because of the use of a ritual? Green might be a fitting color for this since it can also mean jealousy. It could be a suitable theme. Probably. Hold on, maybe we have something... Okay nope, after I searched for it in google, I got scared lol

 

Fatal Frame games covers the following places:

1- Haunted Mansion
2- Haunted Village
3- Dreams
4- islands/ hospital
5- Mountain/ forest
6- Dairy
 

 

The last one... Isn't dairy actually something like related to milk? Do you mean a farm?

 

EDIT: I came back while the edit button was still appearing because I had an idea popping up in my mind. But... I realize just now that music is already used in FF4 lol. But its heavy focus is on the moon, so maybe I thought, what about more emphasis on the music side?

 

... does that work?


Edited by Rheo, 18 July 2017 - 12:36 PM.

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#11 OFFLINE   Eisenalex

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Posted 21 July 2017 - 09:32 PM

1 is the cursed diaries? but I dunno, what do you make of it? I think it's more on Rope Ritual? 2 is Twin Rituals, 3 is Cursed Tattoos, 4 is The Moon, and 5 is the Black Water... right?

 

If you have these places in mind, then wouldn't they require some sort of ritual because in all the games they always have one due to their connection to some sort of religion? 

 

Hmmm, a popular company in the past that went bankrupt and had several controversies & scandals because of the use of a ritual? Green might be a fitting color for this since it can also mean jealousy. It could be a suitable theme. Probably. Hold on, maybe we have something... Okay nope, after I searched for it in google, I got scared lol


No, I was thinking of the 3DS spin-off with the cursed diary. I meant 1 with the mansion.
With the first list I was talking about the place where the story takes place. With the second one I meant vital plot points. :)
The story itself can always contain a kind of ritual, like other Fatal Frame stories. With my first idea, for example, the antagonist could have a backstory of being a sacrificial offering, so she was forced to abort her unborn child or something similar. In a scenario like that you could explore parental aspects through the story.

Lol, what exactly did you google?
 

 

I want there to be a foreigner character that only dies because they can't read anything they're finding...


I actually see that working. In Carpenter's remake of The Thing, there are some Norwegians in the beginning who warn the protagonists about the dog but they can't understand because, well, they speak norwegian. The viewer isn't supposed to understand it either but if you do, you'll know a bit sooner what's going on.
You could have something similar. Like foreign sailors who got killed by the antagonist/a curse in the 19th century and left behind diaries in their native language. Being able to read them shouldn't be mandatory for the player to understand the story but it could be a neat little trick for building the world.


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#12 OFFLINE   AnimalLover47999

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Posted 22 July 2017 - 07:47 PM

I think that it might be interesting if for the next game the plot isn't "Gate to the place of eternal suffering needs to be sealed otherwise the world is in danger" but rather "A bunch of unusual and tragic occurrences happen in a community and the people there assume they need to sacrifice innocents to spare the rest of them"  This way we could have it so that instead of them knowing that they need to do what they're doing we have a village/town that is highly superstitious become uneasy by a bunch of unnatural occurrences (that actually have non ghostly explanations for them) and perform Human Sacrifice in an attempt to pacify the forces that they think are plaguing them.

 

By doing this we could have a maiden that is completely innocent and is willing to be sacrificed in order protect people but after dying she finds out that she was murdered for no actual reason and becomes so distraught by it that she manages to actually (unconsciously) summon a gate to Hell from all the negative emotions surrounding her unjustified and un-needed death.

 

If they do this they could create an explanation for why there are these portals to Hell in the series.  Superstitious people get spooked by a bunch of random tragic occurrences and in doing so the maiden's feelings of betrayal for something they were convinced would be for the greater good creates a portal to that place to appear and forever link the world to that place.  The protagonist would have to appeal to the maiden's spirit by having gone through a similar situation of betrayal.

 

Imagine this.  The main character is seemingly a normal person who has no ties to anything related to spirits or the dead at all.  They've lived a completely happy life and have people that they love and who love them.  No apparent tragic backstory to them at all.  But late in the game it turns out that the main character is actually someone who was a maiden who had been sacrificed for no reason as well. 

 

The protagonist could have been betrayed by the people she cared about as well for a self made tragedy to pacify something that didn't exist at all, but instead of becoming corrupted by the feelings of rage and vengeful-ness that the main antagonist ghost gave in to, the main character instead held no ill will for the people who hurt her and instead has such a will to live that it causes her to be reborn as a (as far as anyone can tell) fully living person with her own family and friends who genuinely think that she's alive and completely normal. 

 

Due to this the maiden's spirit calls to her to come to the village that she has corrupted in order to find someone who can understand and relate with her pain and the main character eventually gives up her new life as well as having the people who love her forget about her (but still have slight traces showing their love still is there just hidden) in order to pacify the maiden's spirit and free the souls of the villagers and those who wandered into the village.



#13 OFFLINE   Rheo

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Posted 07 August 2017 - 07:07 PM

No, I was thinking of the 3DS spin-off with the cursed diary. I meant 1 with the mansion.
With the first list I was talking about the place where the story takes place. With the second one I meant vital plot points. :)
The story itself can always contain a kind of ritual, like other Fatal Frame stories. With my first idea, for example, the antagonist could have a backstory of being a sacrificial offering, so she was forced to abort her unborn child or something similar. In a scenario like that you could explore parental aspects through the story.

Lol, what exactly did you google?

 

Ah okay, pardon me XD Hmmm, I guess that might be possible.

 

Oh uh I googled, companies that have a scandal with rituals... but it got scarier so I closed the tab immediately lol ;w; 

 

Then uh I thought, maybe what about a college with photography as one of its course offerings? :v I dunno... >w< 


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#14 OFFLINE   Rin

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Posted 09 August 2017 - 11:28 PM

On a more serious note, I would actually really like to see a game set in a school or a whole town. Weird things going on, people disappearing, a bunch of people trying to practice occult rituals from the past... That kind of thing. Something with more dialogue and interaction between characters would be nice. Still no service, though. It wouldn't be fun if your cell phone could bail you out of a spooky situation.

Another thing I wouldn't mind is a mobile spin-off. Something like Spirit Camera, but better. Or like one of those fake OS games plus the camera. They could do something like Night Terrors. Maybe not set in real life, though I would be good with it either way.

And this is probably a bit trivial, but I would really like it if you could actually have a bag on the character. For the most part, I have no idea where they store all the documents and things they find throughout the games.

Basically I'd like something with a bit more of a modern feel to it, but something that still feels like it belongs in the series.

Edited by Rin, 10 August 2017 - 12:41 AM.


#15 OFFLINE   WildCoyote140

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Posted 30 August 2017 - 06:06 PM

Enough with water. I want fire. I want a burning ritual. You could do so many things with it-- lots of possibilities for the types of rituals and reasons why they are done, ashes and smoke could play a part in the environment (or even with ghost techniques-- imagine the ghost using smoke to obscure themselves during battle!) Maybe a burning ritual gone wrong could leave you exploring an abandoned, ash-covered, burnt building town. Maybe I am biased because I had a dream about a Fatal Frame game with fire, but it was awesome and I think there is a lot you can do with it that hasn't been explored yet.


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