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Eisenalex : (18 June 2017 - 04:07 PM) Momodora is a doujin-game-series from japan, they're all done in a metroidvania-style. some are more linear than others.
Eisenalex : (18 June 2017 - 04:08 PM) The current one (Momodora: Reveries under the moonlight) is, regarding tone, atmosphere and gameplay, kind of a mash-up of castlevania, metroid and souls-like games, especially the gothic style of bloodborne.
Eisenalex : (18 June 2017 - 04:09 PM) It's not a perfect gme by any means but I had a lot of fun with it.
Eisenalex : (18 June 2017 - 04:09 PM) *game
Kouta Koikawa : (18 June 2017 - 04:12 PM) Alright, I see. I like the Metroidvania concept and the gothic style. I'm actually pretty interested in the new game from the former Castlevania developers. Ritual of Blood or whatever it's called. The trailer looked pretty awesome. It's like Symphony of the Night but better looking.
Eisenalex : (18 June 2017 - 04:13 PM) Bloodstained: Ritual of the night. Yeah, I'm looking forward to it, too.
Kouta Koikawa : (18 June 2017 - 04:16 PM) Yes, that's the name. Looks good. It's like those old Castlevania games. Shame that Konami gave up on Castlevania and Silent Hill too. They used to be such a great developer.
Eisenalex : (18 June 2017 - 04:24 PM) Yeah, used to. I didn't like the LoS-Castlevanias anyway, so it's not too bad for me.
Kouta Koikawa : (18 June 2017 - 04:32 PM) LoS was decent but I disliked the gameplay rhythm. It was like God of War. You either fight or do platforming. I like how in old Castlevania games you do both at the same time. This is present even in games like Castlevania 64 but LoS removed that element.
Eisenalex : (18 June 2017 - 04:38 PM) Castlevania 64 is in my opinion much better than people say. It is, in fact, my favourite 3D castlevania.
Eisenalex : (18 June 2017 - 04:39 PM) LoS would have been decent if it weren't called "Castlevania".
Eisenalex : (18 June 2017 - 04:39 PM) I'll have to go now. See you!
Kouta Koikawa : (18 June 2017 - 04:43 PM) Sure, see you around!
Kouta Koikawa : (18 June 2017 - 04:45 PM) And I agree about Castlevania 64. For the most part it's how a 3D Castlevania should be.
Rheo : (22 June 2017 - 05:46 PM) I agree with the Castlevania 64 part XD
Rheo : (22 June 2017 - 05:47 PM) Also looking forward to Bloodstained :3
Eisenalex : (22 June 2017 - 08:01 PM) I think a lot of hate towards Castlevania 64 stems from people blindly believing the AVGN-Video about it without having played it themselves.
Cursed Lemon : (23 June 2017 - 08:10 AM) Ehh, the controls for the N64 Castlevania games are some of the worst I've experienced in games that are supposed to be high production value. The soundtracks, however, blow other Castlevania games clear out of the water.
Rheo : (24 June 2017 - 05:10 AM) Well yeah, that's why o.o My bf said it's one of the worst because of the controls. Even though I'm 50-50 about it. It's just that I was fine with it all along until then :<
Rheo : (24 June 2017 - 05:11 AM) Sometimes it wasn't good for me too lol

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Time For More Ghost Discussion


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#1 OFFLINE   Rezz

Rezz

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Posted 27 January 2017 - 11:45 PM

Winner for 'most creative topic title' goes to: REZZ [emulates audience going wild noises. Ahhh hisssss yeahhh feverish clapping]

 

Time for some discussion on end-game plot mechanics! Because why not. Spoilers, ofc. Ready:

 

Aside from 'because she has to be, it's a Fatal Frame game' why was Ouse aggressive as a ghost?

 

We know the Yomi water is pretty much liquefied human malice and symbolic as much as literally black water in bad need of some hair-eating Drain-o. Pain and negative emotions so strong it's corrosive, so overwhelming you can drown in it, etc. The parallel was drawn a half-dozen times over the course of the game, so obviously being surrounded by it has to mess with your mind a little bit but, I was just looking over the ending again and I sort of frowned at the lack of cohesion here. She spends most of the final chapter calling out to both Ren and Yuuri to come to her before she finally melts away, which gives you this sense her losing her spiritual resistance to the pain is imminent. She speaks directly to Yuuri in her notes, and I guess also technically to Ren in his endings - which should settle her spirit - and tells them to come to her. All she wants is someone to Mitori her; to hold on to her last emotions before she falls apart. Okay, all fair, but none of that requires aggression, and while the black water might amplify the lonely feeling, you see her a good few times where she isn't aggressive at all. There's no reason to chase people all the way back down the mountain because of it, either, geez. Yuuri gets into the Shadowspring and the first thing Ouse tells her is, "There's no need to be scared." after reiterating that she wants someone to WITNESS HER ride shiny and chrome Ouse. None of her pre-final boss battle dialogue indicates any kind of aggression either. It's just 'come here, HUG ME, PLEASE'.

 

She never seems to be possessed by any malignant spirits - she's surprisingly coherent and able to speak to and interact with amazing clarity with the protags, and she does so with a consistency, even in her corrupted form - something none of the other antaghostnists managed up to that point. So you get this idea she really just wants a hug, and then she turns around (or I guess floats up into the water-sky when they were NOT underwater before) and attacks Yuuri for

 

some

 

reason.

 

???

 

Like if turning to yomigoo is an imminent thing, why delay it for a final boss fight? Ain't nobody got time for that, she kept telling them to hurry. You don't need to fight her into a state of weakness to Mitori her - Ren proves that in his good Ouse ending. So, aside from 'because we had to' what are all your thoughts as to why that final boss fight even needed to exist in the first place? Was it just Yuuri refusing to give a hug like a jerk? I open the floor to the rest of you.

 

Let's breathe some life into the forums


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#2 OFFLINE   Hex

Hex

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Posted 29 January 2017 - 02:51 AM

Great topic.  My best guess was that, even past her limit, Ouse was trying to accept someone else's pain by bringing them into the Black Water with her, since the diary addressing Yuuri sounds more like a maiden offering her Glance than requesting one, but I had a wee read of the translations and saw:

 

In the worldview explanation, I wrote that when you get closer to death you gain the ability to see all kinds of things; Yuuri touches Ouse when she is in the state at the absolute closest to death, and sees in great detail the final thing Ouse saw.

 

It is because Yuuri is near to death that she can sympathise with Ouse, and never having been able to cry before, now tears naturally flow from Yuuri's eyes. Ouse sympathetically cries also.

 

Could it be Ouse needed an exceptionally strong Glance with all of the thoughts and emotions she'd seen that Yuuri had to be fought until near death to be able to perform it?



#3 OFFLINE   Shizu Haibara

Shizu Haibara

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Posted 30 January 2017 - 12:52 AM

Tall woman...

 

How about her?

I don't see any sense of guilt from her..

--------------------------------------------------------------------

Musty film, creaky shutters and flickering strobe lights...


TALL WOMAN

 

SAY SOMETHING ABOUT TALL WOMAN...

 

I DON'T sense any guilt from her lol


Edited by Shizu Haibara, 30 January 2017 - 12:52 AM.


#4 OFFLINE   Rezz

Rezz

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Posted 01 February 2017 - 11:16 PM

@Hex: Possibly? I guess it makes sense the Mitori gets stronger the closer to death the user is even though it's... a little weird and I always thought it only meant against the recipient. But you're right, it was Ouse offering her own, but then all you hear is how she actually was the one who wanted it in turn. Or maybe I guess if she was trying to get Yuuri down to a level she could glance her very well... but that still doesn't factor in Ouse wanting to be Mitori'd...

 

Idk, it is kind of a weird circumstance either way. Also if she wanted Yuuri to glance her, why would she need to attack Miu? Because Miu was taking Yuuri back? Or was it circumstantial just because Miu was close to Yuuri at the time Ouse decided to pop up?

 

@Shizu: Tall Woman is based off a youkai-ghost more than like a restless human spirit. A specifically vengeful, aggressive spirit. So I imagine because she's basically something out of folklore her lack of remorse was... prrrrobably due to that. It's a pity you can't mitori her. I'd hope she'd have a good backstory.

 

New thought topic: Mr. Sakaki gets snapped fifteen ways and shoved into a box. We know that happened to some of the failed Yuukon grooms anyway, but did they still do it that way when they were still alive, or you think the random snap-crackle-pop was due to Ghost Power Shenanigans? And if they could do it while alive, holy carp. 






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