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Eisenalex : (18 June 2017 - 04:07 PM) Momodora is a doujin-game-series from japan, they're all done in a metroidvania-style. some are more linear than others.
Eisenalex : (18 June 2017 - 04:08 PM) The current one (Momodora: Reveries under the moonlight) is, regarding tone, atmosphere and gameplay, kind of a mash-up of castlevania, metroid and souls-like games, especially the gothic style of bloodborne.
Eisenalex : (18 June 2017 - 04:09 PM) It's not a perfect gme by any means but I had a lot of fun with it.
Eisenalex : (18 June 2017 - 04:09 PM) *game
Kouta Koikawa : (18 June 2017 - 04:12 PM) Alright, I see. I like the Metroidvania concept and the gothic style. I'm actually pretty interested in the new game from the former Castlevania developers. Ritual of Blood or whatever it's called. The trailer looked pretty awesome. It's like Symphony of the Night but better looking.
Eisenalex : (18 June 2017 - 04:13 PM) Bloodstained: Ritual of the night. Yeah, I'm looking forward to it, too.
Kouta Koikawa : (18 June 2017 - 04:16 PM) Yes, that's the name. Looks good. It's like those old Castlevania games. Shame that Konami gave up on Castlevania and Silent Hill too. They used to be such a great developer.
Eisenalex : (18 June 2017 - 04:24 PM) Yeah, used to. I didn't like the LoS-Castlevanias anyway, so it's not too bad for me.
Kouta Koikawa : (18 June 2017 - 04:32 PM) LoS was decent but I disliked the gameplay rhythm. It was like God of War. You either fight or do platforming. I like how in old Castlevania games you do both at the same time. This is present even in games like Castlevania 64 but LoS removed that element.
Eisenalex : (18 June 2017 - 04:38 PM) Castlevania 64 is in my opinion much better than people say. It is, in fact, my favourite 3D castlevania.
Eisenalex : (18 June 2017 - 04:39 PM) LoS would have been decent if it weren't called "Castlevania".
Eisenalex : (18 June 2017 - 04:39 PM) I'll have to go now. See you!
Kouta Koikawa : (18 June 2017 - 04:43 PM) Sure, see you around!
Kouta Koikawa : (18 June 2017 - 04:45 PM) And I agree about Castlevania 64. For the most part it's how a 3D Castlevania should be.
Rheo : (22 June 2017 - 05:46 PM) I agree with the Castlevania 64 part XD
Rheo : (22 June 2017 - 05:47 PM) Also looking forward to Bloodstained :3
Eisenalex : (22 June 2017 - 08:01 PM) I think a lot of hate towards Castlevania 64 stems from people blindly believing the AVGN-Video about it without having played it themselves.
Cursed Lemon : (23 June 2017 - 08:10 AM) Ehh, the controls for the N64 Castlevania games are some of the worst I've experienced in games that are supposed to be high production value. The soundtracks, however, blow other Castlevania games clear out of the water.
Rheo : (24 June 2017 - 05:10 AM) Well yeah, that's why o.o My bf said it's one of the worst because of the controls. Even though I'm 50-50 about it. It's just that I was fine with it all along until then :<
Rheo : (24 June 2017 - 05:11 AM) Sometimes it wasn't good for me too lol

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Manor of Sleep more disorted/paranoid?


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4 replies to this topic

#1 OFFLINE   GreekShadow

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Posted 21 January 2017 - 04:22 PM

Just a thought I had actually,what if the further you went into the Manor of Sleep(=later chapters) the more dreamy it would get?You know like the Manor getting more disorted,some doors leading to diferrent rooms,some rooms being upside/down or totally weirdly diferrent than before,some dolls starting talking to you,ghosts act weirder,snow being something diferrent,I don't know you get the point and those are some really small changes I just thought of,the whole scenery could start getting really creepy and disorted/f*cked up.

 

Ofcourse if that happened,especially the later part of the game would kinda have to change a lot,but it would be interesting if you think about it,a more paranoid/disorted Fatal Frame game,and since it was taking place in a dream,the possibillities were so big.Don't get me wrong,the simplicity of the manor of Sleep makes it have the specific cold/dark/lonely/dreamy atmosphere which we all love but how would you feel if it was more...disorted in general.

 

Just a small note to avoid hurting feelings :P ,Its not a "FF3 would be way better if it was more paranoid" post,I know that we all love FF3 as it is but since I had that thought I would like to listen to your opinions!


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#2 OFFLINE   Chrysalis

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Posted 04 February 2017 - 04:05 PM

I might have found that really interesting. One of my favorite moments in the original Silent Hill was Nowhere, which had a design set up like how our brains put things together in to dreams- some things are made up, others are fragments of our memories, and it was all jumbled together like a puzzle. 

 

In Fatal Frame III's case they could have made certain "weirdness" changes based on which character you were currently controlling. Maybe like Miku seeing ropes appearing in places they weren't before, stuff like that. 

 

I might hate it in practice, but the idea of walking through a door and the room you enter suddenly being upside when it wasn't before sounds kind of cool.  :lol:






Such order in the midst of chaos makes me woozy and disoriented.


#3 OFFLINE   midwinter

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Posted 17 March 2017 - 03:40 PM

I would have really liked this too! I'm always up for changing environments, though I expect they're a lot of work. I especially like Chrysalis's idea of having it be character-based. I've always thought it was a bit of a missed opportunity that all the characters see the Manor of Sleep in much the same way. I don't think I'd want huge changes, especially not to the layout (it's already enough of a maze) but subtle stuff like the changes in Rei's house would have been great. Or maybe if you go without a purifying light for too long, things start getting more and more distorted?

 

Ooh, and you know in Mission Mode, there's a glitch where the carpenters have very stretched-out mouths, and Stroller Grandma's hands are about three feet long? If they could have brought those kinds of ghost distortions into the main game, especially the later chapters, it would have been awesome. It was so freaky the first time I played Mission Mode and saw that weirdness.



#4 OFFLINE   suprimeking

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Posted 23 March 2017 - 11:47 PM

i very much agree, having it become more distorted sounds like a fun way to mess with you


you brought this upon yourself mortal now you learn the way of darkness 


#5 OFFLINE   error13

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Posted 21 May 2017 - 11:23 PM

Sounds a little similar to Eternal Darkness' sanity effects. I think that would be really cool, and introducing some randomness like limb length, etc. would make it pretty spooky






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