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Emi : (07 October 2018 - 03:25 PM) And... i went on that diatribe because I was reading earlier posts... oops. :> Going to stop spamming chat up now.
midwinter : (07 October 2018 - 03:32 PM) I heard the rumour about Suda51 too
midwinter : (07 October 2018 - 03:33 PM) I have my doubts that he'd work on another Fatal Frame game, it sounds like FF4 was chaos and he doesn't really do horror anyway
Emi : (07 October 2018 - 03:47 PM) *nods* Yeah
Emi : (07 October 2018 - 03:55 PM) ugh... Okay. Well, I got the keycaptcha in, but it isn't working.
Emi : (07 October 2018 - 03:57 PM) AND... I broke it. *headdesk*
Emi : (07 October 2018 - 04:05 PM) and I fixed it.
Emi : (07 October 2018 - 04:05 PM) yay
Yashuu : (07 October 2018 - 07:01 PM) he had that interview too where he said he didnt like how shibata tries to recreate real ghost experiences, so i doubt he'd return  :icon_fallenwoman:
Yashuu : (07 October 2018 - 07:01 PM) i'd like him to though, ff4 was >>>
Yashuu : (07 October 2018 - 08:24 PM) a mess but still >>>>
Emi : (07 October 2018 - 09:29 PM) True. There were parts of 4 that I thought were really cool.
Cursed Lemon : (08 October 2018 - 01:29 AM) FF4 was awesome in terms of lore and atmosphere.
ItsukiFace : (08 October 2018 - 07:50 PM) Something ultra wicked, this way comes.
ナガクラ : (09 October 2018 - 06:08 AM) I like the atmosphere of 4
Butterflychaser : (09 October 2018 - 02:16 PM) 4 really was the bees knees. Managed to stray from several elements of the original series whilst retaining the overall feel
Emi : (09 October 2018 - 04:05 PM) agreed. I really loved the playable character twist too.
Chou : (09 October 2018 - 04:13 PM) 4 has honestly taken the top spot from 2 for me, as my #1 fave
Chou : (09 October 2018 - 04:14 PM) Also i like that the bot account is Baymax hahaha
ItsukiFace : (11 October 2018 - 02:53 AM) Hi, Chou. It's nice to see you here. ☺️

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Sara's Perfect Camera?

Shadow Priestess Camera Obscura Sara Washizuki

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#1 OFFLINE   Shizu Haibara

Shizu Haibara

    Unknown Victim

  • Spirited Aways
  • 6 posts
  • LocationSapporo, Japan.

Posted 16 January 2017 - 12:56 AM

It's Kinda weird how her "Camera Obscura" works...

 

But eh, why try to wonder when you can actually state facts?

 

In the Game franchise [the supposed source material] all the Cameras function the same way;

 

DOCUMENTATION of spirits

and

an object of EXORCISM 

 

Then Came Sara's camera

[Which looks like a straight-up copy of a Zeiss Ikon Nettar 515/2, too bad hakus wasn't creative enough......]

 

 

Anyhow, let's go by the basics, shall we?

  • In Battle mode, the way of measuring the damage you inflict is by charge. giphy.gif
  • Whilst in Exploration/Clue finding Mode, the camera can Capture spirit-based clues and "solves" any problem sprouting from it eh?

 

Let's go by the facts again in the Manga;

  1. IT is not known whether her heirloom Camera was a Dr. K.A. creation, [But the claim has been also passed down stating it was a Shaeiki]tumblr_inline_nlmgpqULt31t9nzu3.gif
  2. Now then, [in chapter 3] her camera does possess some form of "charge", but this is nullified because in chapter 3, she actually cleanses a spirit in ONE shot. ONE SHOT GUYS, ONE. SHOT.++++[THAT or the spirit was weak...]r012-013.jpg?token=02051d59317a5175424d3
  3. Now then, in another chapter, wherein her camera is low on "film" she encounters some kind of illusion...wherein her camera proves useless against it...then she reveals YET another object.....that flashlight...

 

----------------------------POST IS STILL NOT FINISHED----------------

 

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#2 OFFLINE   MacabrelleEnvy

MacabrelleEnvy

    Photographer

  • Spirited Aways
  • 419 posts
  • LocationKurosawa Antiques and Cafe

Posted 06 November 2017 - 07:14 PM

It is quite different from the cameras we see in the games, but I think that has more to do with the medium of content. I remember reading some fanfiction years ago and there were a few ways that writers seemed to handle the camera. It would either be presented just like the game and clicking photo after photo and reloading film became extremely redundant and kind of boring to read. Or, they would change the camera a bit to handle ghosts differently, or function a bit differently so there weren't any long, drawn out battle scenes. A third option was to limit ghost encounters to a minimum and focus on the puzzle-solving and document collecting parts. I think this was an exploration of the camera in another perspective and what they believed would work with the story best.





Also tagged with one or more of these keywords: Shadow Priestess, Camera Obscura, Sara Washizuki

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