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Hex : (19 January 2018 - 02:16 AM) The D&D.  <3
GreekShadow : (19 January 2018 - 02:18 AM) hmmmm in the first game
GreekShadow : (19 January 2018 - 02:18 AM) I remember that Ep 2 & 5 broke me
GreekShadow : (19 January 2018 - 02:18 AM) but also 3 hm
GreekShadow : (19 January 2018 - 02:18 AM) so hard to choose dunno
GreekShadow : (19 January 2018 - 02:19 AM) i can say though that my least favorite was 1
GreekShadow : (19 January 2018 - 02:19 AM) cause when it finished i was like "ehm looks okay"
GreekShadow : (19 January 2018 - 02:19 AM) and then i realised that i bought the whole game by mistake
GreekShadow : (19 January 2018 - 02:19 AM) and not only the "free episode one"
GreekShadow : (19 January 2018 - 02:20 AM) what was ur fav in the original?
Hex : (19 January 2018 - 02:22 AM) Oh man, it was lucky you ended up liking it!  :P
Hex : (19 January 2018 - 02:22 AM) E2, for Kate. I thought they did her story and those choices really well.
Hex : (19 January 2018 - 02:23 AM) The song at the end with the eclipse, ahh.
GreekShadow : (19 January 2018 - 02:24 AM) who can dislike LiS :'CC
GreekShadow : (19 January 2018 - 02:25 AM) Ep2 actually was one of the really few games that made me feel like bother for days
GreekShadow : (19 January 2018 - 02:26 AM) and then i came to the oxymoron realisation that the game is great
Hex : (19 January 2018 - 02:28 AM) It is.  I really can't wait for dontnod's season 2.
GreekShadow : (19 January 2018 - 02:30 AM) i am so curious about the new setting really
Hex : (19 January 2018 - 02:30 AM) I better catch some sleep, I hope you have fun with the next episodes!  G'night.  :)
GreekShadow : (19 January 2018 - 02:32 AM) nighty hex 0/ thank u

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Inside the manor/diary

Spirit Camera Gameplay Locations Opinion

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#1 OFFLINE   MacabrelleEnvy



  • Spirited Aways
  • 416 posts
  • LocationKurosawa Antiques and Cafe

Posted 18 March 2014 - 02:55 PM

Who else wanted to see more of the manor in this game? I feel that if there were chapters devoted to exploring the manor in between being "outside" of the diary it would've been a much better game. They still could've used the gyroscope (or had an option to turn it on for playing in a room or off if playing in a stationary spot) but just allowed us to move through a virtual world instead of being stuck in our own. I liked the idea of bringing the fatal frame world to us, but I love the fatal frame world for what it is and I still want to see more of it. Just think how scary it would've been if we actually had to run and hide from the angry villagers in the house instead of just seeing a cutscene?

What else do you guys think would've improved this game?

Edited by midwinter, 23 June 2014 - 04:08 PM.
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#2 OFFLINE   midwinter


    Tsukimori Shrine Admin

  • Gentleman Scholar
  • 1,135 posts
  • LocationKurosawa Antiques

Posted 18 March 2014 - 10:02 PM

I love the manor a lot, and I've played Spirit House mode more than is probably healthy, just to get to see more of the inside of it. I may have attempted to draw a map. And while such attempts would be confidential, I can say that if they were made, they were unsuccessful. :ph34r:


I think I've mentioned this elsewhere, but I think the ghosts would have looked much better in a like environment. Compared with my real-life surroundings, it's glaringly obvious they're just animated, and you get things like Maya floating two inches above the coffee table, and the rest hovering somewhere in the distance when the wall is a foot away. It's meant to feel real, but it only draws attention to how not real it is.


Getting to explore at leisure was one of the things I really missed in Spirit Camera, to be honest. Even when you're in the manor you're either stuck in place or moving along steadily, with no chance to look around. I don't enjoy games where I feel like it's just a movie where my main job is pressing 'A' and beating a few battles and puzzles, and in Spirit Camera it's worse because there's literally no way to go off-track or make anything play out differently. Any sense of immersion or interactivity is completely superficial, because you can't even get lost, or miss a note, or ask Maya the wrong questions.


And just as a personal thing, I think being able to poke around someone's living space provides a context for an emotional attachment. Otherwise they're just cute scared girls being cute and scared, or cute stoical boys being... well, you get it. I loved getting to see Rei and Miku's house in FF3, and I like looking around the ghosts' houses in the rest, but in Spirit Camera you barely get that for any characters. You didn't get any of the cool little character details you could get by looking at things in the other games, and it made the plot feel even flimsier than it already was.


So uh, I think it's pretty obvious I have Feelings about this. I don't ask for stunningly well-developed characters or coherent plots or stellar gameplay, but let me look around the damn house. :icon_tengai:

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