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Strobe lighting and the scent of musty old books rises from within the fog...
Hex : (08 November 2017 - 06:12 PM) Yesss, headphones.  I think you can hear doors being closed in Rei's house too.
Hex : (09 November 2017 - 01:03 PM) Damn, I didn't know they were closing down the miiverse until too late.  My screenshots.  :(
midwinter : (09 November 2017 - 01:40 PM) Argh, no backups? That sucks :(
Hex : (09 November 2017 - 01:48 PM) On the bright side, I still have an album full of pretty scenery and Hisoka looking confused.
AnimalLover4... : (10 November 2017 - 05:59 AM) Nintendo shouldn't have shut down Miiverse.
AnimalLover4... : (10 November 2017 - 05:59 AM) People loved it.
AnimalLover4... : (10 November 2017 - 05:59 AM) And they should have incorporated it onto the Switch.
Hex : (12 November 2017 - 12:51 AM) Finally finished TEW2, t'was excellent.
GreekShadow : (12 November 2017 - 05:14 AM) I'm glad you enjoed it Hex!How was it comparing to the first one though(,which i personally disliked)?
Hex : (12 November 2017 - 12:11 PM) I've only played the first for a few hours (didn't like it much either), but it was a big improvement.  The gameplay is fun, the stealth works a lot better, the open world map isn't too big but there's sidequests (one with a cool ghost lady!) and some interesting things to do.
Hex : (12 November 2017 - 12:17 PM) I was really impressed with the story since it was one of the things that put me off the first. The last 20 minutes were so good, definitely one of the best endings I've seen in awhile.
Daz Hinasaki : (12 November 2017 - 07:17 PM) Hey guys I'm finishing fatal frame 1 on my twitch channel tonight! :) love you to join me https://www.twitch.tv/chunzbunz
GreekShadow : (13 November 2017 - 05:36 AM) oh sounds cool thank you hex!And for me also the story of the first one put me off,glad the second one is better
Hex : (16 November 2017 - 12:01 PM) TIL: ghost marriage is actually practiced in China.   :staffsan:
Rheo : (16 November 2017 - 12:13 PM) O_O
Rheo : (16 November 2017 - 12:13 PM) oh yeah there's a local movie here called The Ghost Bride and the actress playing that is half-Chinese
Hex : (21 November 2017 - 07:58 PM) Do you ever start typing and find yourself wondering, "when did this become a novel?"
AnimalLover4... : (21 November 2017 - 10:22 PM) Eiji Otsuka.
Hex : (21 November 2017 - 11:46 PM) Where?   :icon_lordhimuro:
AnimalLover4... : (22 November 2017 - 06:19 AM) LOL

Photo
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Inside the manor/diary

Spirit Camera Gameplay Locations Opinion

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#1 OFFLINE   MacabrelleEnvy

MacabrelleEnvy

    Photographer

  • Spirited Aways
  • 413 posts
  • LocationKurosawa Antiques and Cafe

Posted 18 March 2014 - 02:55 PM

Who else wanted to see more of the manor in this game? I feel that if there were chapters devoted to exploring the manor in between being "outside" of the diary it would've been a much better game. They still could've used the gyroscope (or had an option to turn it on for playing in a room or off if playing in a stationary spot) but just allowed us to move through a virtual world instead of being stuck in our own. I liked the idea of bringing the fatal frame world to us, but I love the fatal frame world for what it is and I still want to see more of it. Just think how scary it would've been if we actually had to run and hide from the angry villagers in the house instead of just seeing a cutscene?

What else do you guys think would've improved this game?


Edited by midwinter, 23 June 2014 - 04:08 PM.
Adding tags


#2 OFFLINE   midwinter

midwinter

    Tsukimori Shrine Admin

  • Gentleman Scholar
  • 1,126 posts
  • LocationKurosawa Antiques

Posted 18 March 2014 - 10:02 PM

I love the manor a lot, and I've played Spirit House mode more than is probably healthy, just to get to see more of the inside of it. I may have attempted to draw a map. And while such attempts would be confidential, I can say that if they were made, they were unsuccessful. :ph34r:

 

I think I've mentioned this elsewhere, but I think the ghosts would have looked much better in a like environment. Compared with my real-life surroundings, it's glaringly obvious they're just animated, and you get things like Maya floating two inches above the coffee table, and the rest hovering somewhere in the distance when the wall is a foot away. It's meant to feel real, but it only draws attention to how not real it is.

 

Getting to explore at leisure was one of the things I really missed in Spirit Camera, to be honest. Even when you're in the manor you're either stuck in place or moving along steadily, with no chance to look around. I don't enjoy games where I feel like it's just a movie where my main job is pressing 'A' and beating a few battles and puzzles, and in Spirit Camera it's worse because there's literally no way to go off-track or make anything play out differently. Any sense of immersion or interactivity is completely superficial, because you can't even get lost, or miss a note, or ask Maya the wrong questions.

 

And just as a personal thing, I think being able to poke around someone's living space provides a context for an emotional attachment. Otherwise they're just cute scared girls being cute and scared, or cute stoical boys being... well, you get it. I loved getting to see Rei and Miku's house in FF3, and I like looking around the ghosts' houses in the rest, but in Spirit Camera you barely get that for any characters. You didn't get any of the cool little character details you could get by looking at things in the other games, and it made the plot feel even flimsier than it already was.

 

So uh, I think it's pretty obvious I have Feelings about this. I don't ask for stunningly well-developed characters or coherent plots or stellar gameplay, but let me look around the damn house. :icon_tengai:


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