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GregZerO : (13 February 2018 - 03:35 PM) ^The only reason why I accept these motives is because he was an asshole in his whole life,I can easily imagine getting so much money and success with bad ways,he loved R. ofcourse but that didnt change that fcat that he could be a bad person in general reacting wrong/bad again in a more personal/family related problem
GregZerO : (13 February 2018 - 03:36 PM) (i mean i can imagine him being an asshole in his life in general,its not confirmed anywhere)
GregZerO : (13 February 2018 - 03:42 PM)
Mr Johnny : (16 February 2018 - 10:21 AM) Love you all!!
Mr Johnny : (16 February 2018 - 02:41 PM) Beyond comprehension.
midwinter : (23 February 2018 - 11:52 AM) New Siren thing coming in March! http://comip.jp/z/SIREN.html
Hex : (23 February 2018 - 12:33 PM) Ooh, that's cool.
GregZerO : (24 February 2018 - 03:55 AM) ohhh thought it was a new game.....but at least they havent forgotten it
Eisenalex : (03 March 2018 - 12:31 AM) We got Tomie today!
GregZerO : (10 March 2018 - 10:07 PM) Just finished BtS episode "farewell" and I'm sad and nostalgic
GregZerO : (10 March 2018 - 10:07 PM) :(
GregZerO : (10 March 2018 - 10:10 PM) Remember when FF used to have endings like that in FF2 & 3?Aghh  LiS is one of the the only games that reached (almost?) the same emotional level that FF2/3 endings have done to me
GregZerO : (10 March 2018 - 10:10 PM) messed up grammar for no reason but u get the point
Butterflychaser : (12 April 2018 - 11:52 PM) :icon_hisame:
Butterflychaser : (12 April 2018 - 11:53 PM) I agree- I much prefer the pre 4 set out of the games, though it's probably nostalgia in my personal case
Butterflychaser : (12 April 2018 - 11:53 PM) Oh well, I'm just glad the series is still alive and this forum is too...kinda. It's nice coming here from time to time
PikaLink91 : (13 April 2018 - 07:27 AM) I had honestly hoped for a bit more activity, oh well, guess I am just late to the party...
Hex : (19 April 2018 - 08:04 PM) Will anyone be replaying 4 for its 10th anniversary in July?   :icon_ruka:
PikaLink91 : (19 April 2018 - 09:21 PM) I was actually thinking about replaying it tonight. Is my favorite afterall.
midwinter : (19 April 2018 - 09:54 PM) I'll definitely be doing that at some point - I still need to get proper quality costume images for the wiki

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Inside the manor/diary

Spirit Camera Gameplay Locations Opinion

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#1 OFFLINE   MacabrelleEnvy



  • Spirited Aways
  • 416 posts
  • LocationKurosawa Antiques and Cafe

Posted 18 March 2014 - 02:55 PM

Who else wanted to see more of the manor in this game? I feel that if there were chapters devoted to exploring the manor in between being "outside" of the diary it would've been a much better game. They still could've used the gyroscope (or had an option to turn it on for playing in a room or off if playing in a stationary spot) but just allowed us to move through a virtual world instead of being stuck in our own. I liked the idea of bringing the fatal frame world to us, but I love the fatal frame world for what it is and I still want to see more of it. Just think how scary it would've been if we actually had to run and hide from the angry villagers in the house instead of just seeing a cutscene?

What else do you guys think would've improved this game?

Edited by midwinter, 23 June 2014 - 04:08 PM.
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#2 OFFLINE   midwinter


    Tsukimori Shrine Admin

  • Gentleman Scholar
  • 1,148 posts
  • LocationKurosawa Antiques

Posted 18 March 2014 - 10:02 PM

I love the manor a lot, and I've played Spirit House mode more than is probably healthy, just to get to see more of the inside of it. I may have attempted to draw a map. And while such attempts would be confidential, I can say that if they were made, they were unsuccessful. :ph34r:


I think I've mentioned this elsewhere, but I think the ghosts would have looked much better in a like environment. Compared with my real-life surroundings, it's glaringly obvious they're just animated, and you get things like Maya floating two inches above the coffee table, and the rest hovering somewhere in the distance when the wall is a foot away. It's meant to feel real, but it only draws attention to how not real it is.


Getting to explore at leisure was one of the things I really missed in Spirit Camera, to be honest. Even when you're in the manor you're either stuck in place or moving along steadily, with no chance to look around. I don't enjoy games where I feel like it's just a movie where my main job is pressing 'A' and beating a few battles and puzzles, and in Spirit Camera it's worse because there's literally no way to go off-track or make anything play out differently. Any sense of immersion or interactivity is completely superficial, because you can't even get lost, or miss a note, or ask Maya the wrong questions.


And just as a personal thing, I think being able to poke around someone's living space provides a context for an emotional attachment. Otherwise they're just cute scared girls being cute and scared, or cute stoical boys being... well, you get it. I loved getting to see Rei and Miku's house in FF3, and I like looking around the ghosts' houses in the rest, but in Spirit Camera you barely get that for any characters. You didn't get any of the cool little character details you could get by looking at things in the other games, and it made the plot feel even flimsier than it already was.


So uh, I think it's pretty obvious I have Feelings about this. I don't ask for stunningly well-developed characters or coherent plots or stellar gameplay, but let me look around the damn house. :icon_tengai:

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