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Homuranagi : (29 August 2014 - 03:22 AM) or that blinded got remade and put in the game but they deemed misao too distracting...
Homuranagi : (29 August 2014 - 03:22 AM) sigh..
Rezz : (29 August 2014 - 03:22 AM) "DINGed for points" "What I literally have this thing sitting on the ground" "BAM you moved again" "okay what"
ナガクラ : (29 August 2014 - 03:23 AM) Nether version was scary. The only thing that nearly killed me was my curiosity looking out a window and trying to photograph an arm
Rezz : (29 August 2014 - 03:23 AM) The Blinded thing was stupid anyway because half the time I would be flailing the wiimote around trying to get my camera to turn around to slow her down and it would register it as me 'shaking'
Rezz : (29 August 2014 - 03:23 AM) But no, it was just crappy controls
Homuranagi : (29 August 2014 - 03:24 AM) the "scare" detector is the most ridiculous thing
ナガクラ : (29 August 2014 - 03:24 AM) Oh look, an arm. Lemme take a pic- OMG WHERE DID YOU COME FROM?!?!?!
Homuranagi : (29 August 2014 - 03:24 AM) surely they must have realised this
Homuranagi : (29 August 2014 - 03:24 AM) i know they bugtested, they mentioned how much work it was because it was random (so much work for such crap), so they MUST have playtested and seen that it didn't work...
ナガクラ : (29 August 2014 - 03:25 AM) I'm guessing HHM v1.0 was better?
Rezz : (29 August 2014 - 03:25 AM) So it took me like two or three tries to finish the 'chase' mode ones because I'd max out my scare bar trying to turn myself around
Homuranagi : (29 August 2014 - 03:25 AM) they had at least 3 different incarnations of hhm that we know of
Homuranagi : (29 August 2014 - 03:25 AM) and with each successive one they got worse and worse
pkstarstorm1up : (29 August 2014 - 03:26 AM) The chase one doesn't rely on the scare meter.  You don't lose by having it max out.
Homuranagi : (29 August 2014 - 03:26 AM) anyone remember when hhm was supposed to be tied into the story, and show how mayu got out of the cell, which is why they made the key in chapter 5 pointless? yeah. bye bye gameplay relevance. we have some casuals to rope in
Rezz : (29 August 2014 - 03:27 AM) ... That's what it was for? HAHA they messed that one up but good
Homuranagi : (29 August 2014 - 03:27 AM) "hhm is for people who don't usually play horror games and are too scared to play the main story" said the developers
Homuranagi : (29 August 2014 - 03:27 AM) precisely how many people do you think bought this game just to play hhm, hands up
Homuranagi : (29 August 2014 - 03:27 AM) if anyone did, i feel deeply sorry for them

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28 August



Fatal Frame 5 was featured in a double spread in Famitsu on Wednesday, which included a lot of information on characters and gameplay! Chelsea/Homuranagi translated it all for us here.

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